Changelog April 15th 26
- Changed character creation from randomly rolled attributes to player distributed model with race and class mods
- tier 1 monsters give slightly more experience
- started to add descriptions to items (only english atm)
- removed the gestures from the mobile UI to prevent accidental moves
- changed the size of the images in the mobile UI to prevent movement buttons from disappearing
- changed the way texts are loaded to prevent display of text indexes instead of correct text
- FAQ added to main site
- you can now sell items to the vendor
- Healing potions and bandages now come in three different qualities
- the characters gender is now shown correctly in the ui
- diverse bugs all over the place
For those curious how the original felt, I have added a simulation of the original game, complete with a terminal look. Have fun!
I believe we are slowly getting to the point where I can start adding some of the major new things I have planned, like the lore system, the players notebook, and the quest system. After that achievements and more leaderboards (deepest dive, highest score, most kills, most gold found, ....)
If you notice any bugs, please do report them using the message option in the game.
Regards
Silverion Dungeon Bug Hunter