The Rebuilding continues
Today we're making a significant change to how the game loads dungeon content and language data.
The original design included an offline mode backed by internally bundled data files. While it worked, it came with two persistent problems: content and events added after your last session would never reach you, and it was the root cause of a recurring bug where raw language keys appeared in place of actual text.
We already took a first step by moving images server-side. Now we're going all the way — offline mode is being removed entirely, and all game content moves to the server. Honestly, with reliable network access available virtually everywhere today, offline mode was solving a problem most players no longer have. Letting it go means we can focus on what matters: keeping the game fresh, fixing bugs faster, and delivering new content to every player the moment it's ready.
Every time you log in, the client checks for changes and downloads only what's new. This should take no more than a few seconds. The game itself continues to run client-side as before, so performance stays snappy.
If you encounter any issues, please use the message option available ingame.