The last few weeks were quite busy so I did not get to do much. I made some progress on the backstory, though not as much as I would have liked. Today I as told about some issues with logging, that I …
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No I have not abandoned WCSOZ. The game has now reached a state where it is playable and as it looks numbers check out, yes no one has beaten it yet, but players tend to survive longer. Given this I a…
Read more →I've seen some criticism lately about how much AI is involved in developing Wizard's Castle: Shadows of Zot. It's fair criticism to raise, and you deserve a real answer rather than a defensive one. So…
Read more →Mobile UI fixes added movement and action buttons to the map tab in mobile UI Added a translation interface for users who want to help translate
Read more →Changed character creation from randomly rolled attributes to player distributed model with race and class mods tier 1 monsters give slightly more experience started to add descriptions to items (only…
Read more →Yesterdays balancing action went too far- Character bekame over powered too quickly. So we had to intervene. Again! Sorry! Character creation was changed again. We removed the random reroll, and gave …
Read more →Today we're making a significant change to how the game loads dungeon content and language data. The original design included an offline mode backed by internally bundled data files. While it worked, …
Read more →By now the game has reached a complexity, that makes it impossible for me to test everything. So I am looking for brave adventurers to help testing! Testers will receive 4 additional character slots a…
Read more →After a thorough review of the Game Design Document (GDD) I found quite a few gaps and inconsistencies that need to be fixed. Several classes were still missing special abilities, some game mechanics …
Read more →rebalancing characters and combat (see previous article) giving spellcasters a spellbook (finally) memorizing spells when resting Maintenance Mode now disables login the crystal orb event now correctl…
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